Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/AI/Custom Orders/customOrderBehaviorToShapeShiftCharacter.cs

47 lines
1.2 KiB
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class customOrderBehaviorToShapeShiftCharacter : customOrderBehavior
{
[Header ("Main Settings")]
[Space]
public bool changeEnabled = true;
[Space]
[Header ("Generic Character Settings")]
[Space]
public bool setRegularCharacter;
public string customCharacterNameToConfigure;
public override void activateOrder (Transform character)
{
if (!changeEnabled) {
return;
}
if (character == null) {
return;
}
playerComponentsManager currentPlayerComponentsManager = character.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
customCharacterControllerManager currentCustomCharacterControllerManager = currentPlayerComponentsManager.getCustomCharacterControllerManager ();
if (currentCustomCharacterControllerManager != null) {
if (setRegularCharacter) {
if (currentCustomCharacterControllerManager.isCustomCharacterControllerActive ()) {
currentCustomCharacterControllerManager.disableCustomCharacterControllerState ();
}
} else {
currentCustomCharacterControllerManager.setCustomCharacterControllerState (customCharacterNameToConfigure);
}
}
}
}
}