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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerGravitySystem : abilityInfo
{
[Header ("Custom Settings")]
[Space]
public bool gravitySystemEnabled = true;
public gravitySystem mainGravitySystem;
public override void updateAbilityState ()
{
}
public override void enableAbility ()
{
}
public override void disableAbility ()
{
gravitySystemEnabled = false;
}
public override void deactivateAbility ()
{
}
public override void activateSecondaryActionOnAbility ()
{
}
public override void useAbilityPressDown ()
{
checkUseEventOnUseAbility ();
}
public override void useAbilityPressHold ()
{
}
public override void useAbilityPressUp ()
{
}
}