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using UnityEngine;
namespace GameKitController.Audio
{
public class AudioElementHolder : MonoBehaviour
{
public AudioElement audioElement;
public void Play ()
{
AudioPlayer.Play (audioElement, gameObject);
}
public void PlayOneShot (float volumeScale)
{
AudioPlayer.PlayOneShot (audioElement, gameObject, volumeScale);
}
public void PlayOneShot ()
{
PlayOneShot (1.0f);
}
public void Stop ()
{
AudioPlayer.Stop (audioElement, gameObject);
}
public void Pause ()
{
AudioPlayer.Pause (audioElement, gameObject);
}
public void UnPause ()
{
AudioPlayer.UnPause (audioElement, gameObject);
}
}
}