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using UnityEngine;
namespace GameKitController.Audio
{
public class AudioElementHolderPlayer : MonoBehaviour
{
public AudioElementHolder audioElementHolder;
public void Play ()
{
audioElementHolder.Play ();
}
public void PlayOneShot (float volumeScale)
{
audioElementHolder.PlayOneShot (volumeScale);
}
public void PlayOneShot ()
{
PlayOneShot (1.0f);
}
public void Stop ()
{
audioElementHolder.Stop ();
}
public void Pause ()
{
audioElementHolder.Pause ();
}
public void UnPause ()
{
audioElementHolder.UnPause ();
}
}
}