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using UnityEngine;
namespace GameKitController.Audio
{
public interface IExternalAudioPlayer
{
void Play (AudioElement audioElement, GameObject gameObj);
void PlayOneShot (AudioElement audioElement, GameObject gameObj, float volumeScale = 1.0f);
void Stop (AudioElement audioElement, GameObject gameObj);
void Pause (AudioElement audioElement, GameObject gameObj);
void UnPause (AudioElement audioElement, GameObject gameObj);
}
}