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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class simpleShowHideMouseCursor : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool showOrHideMouseCursorEnabled = true;
public bool enableGamepadCursor;
[Space]
public bool searchMainPlayerOnSceneEnabled;
[Space]
[Header ("Debug")]
[Space]
public bool showMouseCursorActive;
[Space]
[Header ("Components")]
[Space]
public menuPause pauseManager;
public void showMouseCursor ()
{
showOrHideMouseCursor (true);
}
public void hideMouseCursor ()
{
showOrHideMouseCursor (false);
}
public void showOrHideMouseCursor (bool state)
{
if (showOrHideMouseCursorEnabled) {
if (showMouseCursorActive == state) {
return;
}
if (pauseManager == null) {
if (searchMainPlayerOnSceneEnabled) {
pauseManager = GKC_Utils.findMainPlayergetPauseManagerOnScene ();
if (pauseManager == null) {
return;
}
} else {
return;
}
}
showMouseCursorActive = state;
pauseManager.showOrHideCursor (showMouseCursorActive);
pauseManager.usingDeviceState (showMouseCursorActive);
pauseManager.usingSubMenuState (showMouseCursorActive);
if (enableGamepadCursor) {
pauseManager.showOrHideMouseCursorController (showMouseCursorActive);
}
}
}
}