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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class armorClothInventoryPrefabCreationSystem : inventoryPrefabCreationSystem
{
public override void createInventoryPrefabObject ()
{
armorClothPickup currentArmorClothPickup = GetComponent<armorClothPickup> ();
inventoryObject currentInventoryObject = GetComponentInChildren<inventoryObject> ();
string newName = currentInventoryObject.inventoryObjectInfo.Name;
currentArmorClothPickup.setObjectName (newName);
}
}