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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Character Full Armor-Cloth Template List", menuName = "GKC/Create Full Armor-Cloth Piece Template List", order = 51)]
public class fullArmorClothTemplateData : ScriptableObject
{
public string Name;
public int ID = 0;
public List<fullArmorClothTemplate> fullArmorClothTemplateList = new List<fullArmorClothTemplate> ();
}