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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class hiddenMeleeSurface : MonoBehaviour
{
public bool hiddenSurfaceEnabled = true;
public meleeAttackSurfaceInfo mainMeleeAttackSurfaceInfo;
public bool isSurfaceEnabled ()
{
return hiddenSurfaceEnabled;
}
public void setHiddenSurfaceEnabledState (bool state)
{
hiddenSurfaceEnabled = state;
}
}