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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class meleeCombatAttackStartState : MonoBehaviour
{
public bool attackResetEnabled = true;
public grabbedObjectMeleeAttackSystem mainGrabbedObjectMeleeAttackSystem;
public void resetActivateDamageTriggerCoroutine ()
{
if (attackResetEnabled) {
mainGrabbedObjectMeleeAttackSystem.resetActivateDamageTriggerCoroutine ();
}
}
}