43 lines
882 B
C#
43 lines
882 B
C#
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(meleeWeaponAttackListInfoSocket))]
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public class meleeWeaponAttackListInfoSocketEditor : Editor
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{
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meleeWeaponAttackListInfoSocket manager;
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Vector3 curretPositionHandle;
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Quaternion currentRotationHandle;
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void OnEnable ()
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{
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manager = (meleeWeaponAttackListInfoSocket)target;
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}
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Copy Weapon Info To Template")) {
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manager.copyWeaponInfoToTemplate (true);
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Copy Template To Weapon Attack Info")) {
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manager.copyTemplateToWeaponAttackInfo (true);
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}
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EditorGUILayout.Space ();
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}
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}
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#endif
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