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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class durabilityInfoOnFireWeapons : durabilityInfo
{
public override void updateDurabilityAmountState ()
{
base.updateDurabilityAmountState ();
}
public override void setFullDurabilityState ()
{
base.setFullDurabilityState ();
}
public override void getMainCharacterGameObject ()
{
IKWeaponSystem currentIKWeaponSystem = GetComponent<IKWeaponSystem> ();
if (currentIKWeaponSystem != null) {
mainCharacterGameObject = currentIKWeaponSystem.getPlayerGameObject ();
}
}
}