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using UnityEngine;
using System.Collections;
public class clock : MonoBehaviour {
public int minutes = 0;
public int hours = 0;
public float speed = 1;
GameObject needleSeconds;
GameObject needleMinutes;
GameObject needleHours;
float secInterval = 0;
int seconds = 0;
//just a script to simulate a clock in the solar system mechanism
void Start(){
needleSeconds = transform.Find("seconds").gameObject;
needleMinutes = transform.Find("minutes").gameObject;
needleHours = transform.Find("hours").gameObject;
}
void Update(){
secInterval += Time.deltaTime * speed;
if(secInterval >= 1){
secInterval -= 1;
seconds++;
if(seconds >= 60){
seconds = 0;
minutes++;
if(minutes > 60){
minutes = 0;
hours++;
if(hours >= 24){
hours = 0;
}
}
}
}
float rotationSeconds = (360 / 60) * seconds;
float rotationMinutes = (360 / 60) * minutes;
float rotationHours = ((360 / 12) * hours) + ((360 / (60 * 12)) * minutes);
needleSeconds.transform.localEulerAngles = transform.up * rotationSeconds;
needleMinutes.transform.localEulerAngles = transform.up * rotationMinutes;
needleHours.transform.localEulerAngles = transform.up * rotationHours;
}
}