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C#
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using UnityEngine;
using System.Collections;
public class deviceToActive : MonoBehaviour {
public GameObject[] centers;
public bool activate;
void Start () {
}
// Update is called once per frame
void Update () {
if (activate) {
for(int i=0;i<centers.Length;i++){
centers[i].transform.Rotate(0,200*Time.deltaTime,0);
}
}
}
void changeStateMachine(bool state){
activate = state;
}
}