Files

27 lines
587 B
C#
Raw Permalink Normal View History

using UnityEngine;
using System.Collections;
public class refractionCube : MonoBehaviour
{
public Color refractionCubeColor;
public GameObject cubeLaserDeviceGameObject;
public GameObject cubeLaserConnectorGameObject;
public bool refractingLaser;
//set the color in the cube, so when the laser is reflected, the color is applied to the laser
void Start ()
{
GetComponent<Renderer> ().material.color = refractionCubeColor;
}
public void setRefractingLaserState (bool state)
{
refractingLaser = state;
}
public bool isRefracting ()
{
return refractingLaser;
}
}