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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(AIWalkToPosition))]
public class AIWalkToPositionEditor : Editor
{
AIWalkToPosition manager;
void OnEnable ()
{
manager = (AIWalkToPosition)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Activate Walk To Position")) {
if (Application.isPlaying) {
manager.activateWalkToPosition ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Stop Walk To Position")) {
if (Application.isPlaying) {
manager.stopActivateWalkPosition ();
}
}
EditorGUILayout.Space ();
}
}
#endif