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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(AIWayPointPatrol))]
public class AIWayPointPatrolEditor : Editor
{
SerializedProperty waitTimeBetweenPoints;
SerializedProperty layerMask;
SerializedProperty newWaypointOffset;
SerializedProperty surfaceAdjusmentOffset;
SerializedProperty showGizmo;
SerializedProperty gizmoLabelColor;
SerializedProperty gizmoRadius;
SerializedProperty useHandleForVertex;
SerializedProperty handleRadius;
SerializedProperty handleGizmoColor;
SerializedProperty patrolList;
SerializedProperty useFreeHandle;
AIWayPointPatrol patrol;
bool expanded;
GUIStyle style = new GUIStyle ();
Quaternion currentRotationHandle;
Vector3 curretPositionHandle;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
waitTimeBetweenPoints = serializedObject.FindProperty ("waitTimeBetweenPoints");
layerMask = serializedObject.FindProperty ("layerMask");
newWaypointOffset = serializedObject.FindProperty ("newWaypointOffset");
surfaceAdjusmentOffset = serializedObject.FindProperty ("surfaceAdjusmentOffset");
showGizmo = serializedObject.FindProperty ("showGizmo");
gizmoLabelColor = serializedObject.FindProperty ("gizmoLabelColor");
gizmoRadius = serializedObject.FindProperty ("gizmoRadius");
useHandleForVertex = serializedObject.FindProperty ("useHandleForVertex");
handleRadius = serializedObject.FindProperty ("handleRadius");
handleGizmoColor = serializedObject.FindProperty ("handleGizmoColor");
patrolList = serializedObject.FindProperty ("patrolList");
useFreeHandle = serializedObject.FindProperty ("useFreeHandle");
patrol = (AIWayPointPatrol)target;
}
void OnSceneGUI ()
{
if (patrol.showGizmo) {
style.normal.textColor = patrol.gizmoLabelColor;
style.alignment = TextAnchor.MiddleCenter;
for (int i = 0; i < patrol.patrolList.Count; i++) {
if (patrol.patrolList [i].patrolTransform != null) {
Handles.Label (patrol.patrolList [i].patrolTransform.position, ("Patrol " + (i + 1)), style);
}
for (int j = 0; j < patrol.patrolList [i].wayPoints.Count; j++) {
if (patrol.patrolList [i].wayPoints [j] != null) {
Handles.Label (patrol.patrolList [i].wayPoints [j].position, (j + 1).ToString (), style);
if (patrol.useHandleForVertex) {
Handles.color = patrol.handleGizmoColor;
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = patrol.patrolList [i].wayPoints [j].position;
var fmh_76_61_638979118401555415 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (patrol.patrolList [i].wayPoints [j], "move Patrol Point Handle");
patrol.patrolList [i].wayPoints [j].position = newPoint;
}
}
if (patrol.useFreeHandle) {
Handles.color = patrol.handleGizmoColor;
showPositionHandle (patrol.patrolList [i].wayPoints [j], "move AI Waypoint handle" + i);
}
}
}
if (patrol.useHandleForVertex) {
Handles.color = patrol.handleGizmoColor;
EditorGUI.BeginChangeCheck ();
Vector3 oldPoint = patrol.patrolList [i].patrolTransform.position;
var fmh_97_59_638979118401557535 = Quaternion.identity; Vector3 newPoint = Handles.FreeMoveHandle (oldPoint, patrol.handleRadius, new Vector3 (.25f, .25f, .25f), Handles.CircleHandleCap);
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (patrol.patrolList [i].patrolTransform, "move Patrol Parent Handle");
patrol.patrolList [i].patrolTransform.position = newPoint;
}
}
if (patrol.useFreeHandle) {
Handles.color = patrol.handleGizmoColor;
showPositionHandle (patrol.patrolList [i].patrolTransform, "move Patrol Parent Handle");
}
}
}
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (waitTimeBetweenPoints);
EditorGUILayout.PropertyField (layerMask);
EditorGUILayout.PropertyField (newWaypointOffset);
EditorGUILayout.PropertyField (surfaceAdjusmentOffset);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Gizmo Options", "window");
EditorGUILayout.PropertyField (showGizmo);
if (showGizmo.boolValue) {
EditorGUILayout.PropertyField (gizmoLabelColor);
EditorGUILayout.PropertyField (gizmoRadius);
EditorGUILayout.PropertyField (useHandleForVertex);
EditorGUILayout.PropertyField (useFreeHandle);
if (useHandleForVertex.boolValue || useFreeHandle.boolValue) {
EditorGUILayout.PropertyField (handleRadius);
EditorGUILayout.PropertyField (handleGizmoColor);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Patrol List", "window");
showPatrolList (patrolList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Adjust To Surface")) {
patrol.adjustWayPoints ();
}
// if (GUILayout.Button ("Invert Path")) {
// patrol.invertPath ();
// }
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showPatrolInfo (SerializedProperty list, int index)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("patrolTransform"));
GUILayout.BeginVertical ("WayPoint List", "window");
showWayPointList (list.FindPropertyRelative ("wayPoints"), index);
GUILayout.EndVertical ();
GUILayout.EndVertical ();
}
void showWayPointList (SerializedProperty list, int index)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of WayPoints: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Point")) {
patrol.addNewWayPoint (index);
}
if (GUILayout.Button ("Clear List")) {
patrol.clearWayPoint (index);
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
if (GUILayout.Button ("x")) {
patrol.removeWaypoint (index, i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
GUILayout.EndHorizontal ();
}
}
}
void showPatrolList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of Patrols: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Patrol")) {
patrol.addNewPatrol ();
}
if (GUILayout.Button ("Clear List")) {
patrol.clearPatrolList ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showPatrolInfo (list.GetArrayElementAtIndex (i), i);
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
patrol.clearWayPoint (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
}
public void showPositionHandle (Transform currentTransform, string handleName)
{
currentRotationHandle = Tools.pivotRotation == PivotRotation.Local ? currentTransform.rotation : Quaternion.identity;
EditorGUI.BeginChangeCheck ();
curretPositionHandle = currentTransform.position;
if (Tools.current == Tool.Move) {
curretPositionHandle = Handles.DoPositionHandle (curretPositionHandle, currentRotationHandle);
}
currentRotationHandle = currentTransform.rotation;
if (Tools.current == Tool.Rotate) {
currentRotationHandle = Handles.DoRotationHandle (currentRotationHandle, curretPositionHandle);
}
if (EditorGUI.EndChangeCheck ()) {
Undo.RecordObject (currentTransform, handleName);
currentTransform.position = curretPositionHandle;
currentTransform.rotation = currentRotationHandle;
}
}
}
#endif