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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (GKC_PoolingElementAI))]
public class GKC_PoolingElementAIEditor : Editor
{
GKC_PoolingElementAI manager;
void OnEnable ()
{
manager = (GKC_PoolingElementAI)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable Pooling Elements On Object")) {
manager.checkEventsOnEnableOrDisablePoolingManagementOnObjectFromEditor (true);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable Pooling Elements On Object")) {
manager.checkEventsOnEnableOrDisablePoolingManagementOnObjectFromEditor (false);
}
EditorGUILayout.Space ();
}
}
#endif