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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(addPatrolSystemToAI))]
public class addPatrolSystemToAIEditor : Editor
{
addPatrolSystemToAI manager;
void OnEnable ()
{
manager = (addPatrolSystemToAI)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Add Patrol System To AI")) {
manager.addPatrolSystem ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Assign AI Waypoint Patrol")) {
manager.assignAIWaypointPatrol ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable Patrol On AI")) {
manager.enableOrdisablePatrolOnAI (true);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable Patrol On AI")) {
manager.enableOrdisablePatrolOnAI (false);
}
EditorGUILayout.Space ();
}
}
#endif