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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
[CustomEditor (typeof (combineMeshSystem))]
public class combineMeshSystemEditor : Editor
{
combineMeshSystem manager;
void OnEnable ()
{
manager = (combineMeshSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Object Meshes")) {
if (!Application.isPlaying) {
manager.getObjectMeshes ();
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clear Mesh List")) {
if (!Application.isPlaying) {
manager.clearMeshList ();
}
}
EditorGUILayout.Space ();
}
}