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using UnityEngine;
using System.Collections;
using GameKitController.Editor;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(footStepManager))]
public class footStepsManagerEditor : Editor
{
SerializedProperty stepsEnabled;
SerializedProperty soundsEnabled;
SerializedProperty typeOfFootStep;
SerializedProperty layer;
SerializedProperty leftFoot;
SerializedProperty rightFoot;
SerializedProperty defaultSurfaceName;
SerializedProperty useFeetVolumeRangeClamps;
SerializedProperty feetVolumeRangeClamps;
SerializedProperty useFootPrints;
SerializedProperty useFootPrintsFromStates;
SerializedProperty rightFootPrint;
SerializedProperty leftFootPrint;
SerializedProperty maxFootPrintDistance;
SerializedProperty distanceBetweenPrintsInFisrtPerson;
SerializedProperty useFootPrintMaxAmount;
SerializedProperty footPrintMaxAmount;
SerializedProperty removeFootPrintsInTime;
SerializedProperty timeToRemoveFootPrints;
SerializedProperty vanishFootPrints;
SerializedProperty vanishSpeed;
SerializedProperty useFootParticles;
SerializedProperty useFootParticlesFromStates;
SerializedProperty footParticles;
SerializedProperty footSteps;
SerializedProperty useFootStepStateList;
SerializedProperty currentFootStepStateName;
SerializedProperty noiseDetectionLayer;
SerializedProperty footStepStateList;
SerializedProperty useNoiseMesh;
SerializedProperty showNoiseDetectionGizmo;
SerializedProperty playerManager;
SerializedProperty leftFootStep;
SerializedProperty rightFootStep;
SerializedProperty leftFootCollider;
SerializedProperty rightFootCollider;
SerializedProperty cameraAudioSource;
SerializedProperty useNoiseOnStepsEnabled;
SerializedProperty usePoolingSystemEnabled;
SerializedProperty mainNoiseMeshManagerName;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
stepsEnabled = serializedObject.FindProperty ("stepsEnabled");
soundsEnabled = serializedObject.FindProperty ("soundsEnabled");
typeOfFootStep = serializedObject.FindProperty ("typeOfFootStep");
layer = serializedObject.FindProperty ("layer");
leftFoot = serializedObject.FindProperty ("leftFoot");
rightFoot = serializedObject.FindProperty ("rightFoot");
defaultSurfaceName = serializedObject.FindProperty ("defaultSurfaceName");
useFeetVolumeRangeClamps = serializedObject.FindProperty ("useFeetVolumeRangeClamps");
feetVolumeRangeClamps = serializedObject.FindProperty ("feetVolumeRangeClamps");
useFootPrints = serializedObject.FindProperty ("useFootPrints");
useFootPrintsFromStates = serializedObject.FindProperty ("useFootPrintsFromStates");
rightFootPrint = serializedObject.FindProperty ("rightFootPrint");
leftFootPrint = serializedObject.FindProperty ("leftFootPrint");
maxFootPrintDistance = serializedObject.FindProperty ("maxFootPrintDistance");
distanceBetweenPrintsInFisrtPerson = serializedObject.FindProperty ("distanceBetweenPrintsInFisrtPerson");
useFootPrintMaxAmount = serializedObject.FindProperty ("useFootPrintMaxAmount");
footPrintMaxAmount = serializedObject.FindProperty ("footPrintMaxAmount");
removeFootPrintsInTime = serializedObject.FindProperty ("removeFootPrintsInTime");
timeToRemoveFootPrints = serializedObject.FindProperty ("timeToRemoveFootPrints");
vanishFootPrints = serializedObject.FindProperty ("vanishFootPrints");
vanishSpeed = serializedObject.FindProperty ("vanishSpeed");
useFootParticles = serializedObject.FindProperty ("useFootParticles");
useFootParticlesFromStates = serializedObject.FindProperty ("useFootParticlesFromStates");
footParticles = serializedObject.FindProperty ("footParticles");
footSteps = serializedObject.FindProperty ("footSteps");
useFootStepStateList = serializedObject.FindProperty ("useFootStepStateList");
currentFootStepStateName = serializedObject.FindProperty ("currentFootStepStateName");
noiseDetectionLayer = serializedObject.FindProperty ("noiseDetectionLayer");
footStepStateList = serializedObject.FindProperty ("footStepStateList");
useNoiseMesh = serializedObject.FindProperty ("useNoiseMesh");
showNoiseDetectionGizmo = serializedObject.FindProperty ("showNoiseDetectionGizmo");
playerManager = serializedObject.FindProperty ("playerManager");
leftFootStep = serializedObject.FindProperty ("leftFootStep");
rightFootStep = serializedObject.FindProperty ("rightFootStep");
leftFootCollider = serializedObject.FindProperty ("leftFootCollider");
rightFootCollider = serializedObject.FindProperty ("rightFootCollider");
cameraAudioSource = serializedObject.FindProperty ("cameraAudioSource");
useNoiseOnStepsEnabled = serializedObject.FindProperty ("useNoiseOnStepsEnabled");
usePoolingSystemEnabled = serializedObject.FindProperty ("usePoolingSystemEnabled");
mainNoiseMeshManagerName = serializedObject.FindProperty ("mainNoiseMeshManagerName");
}
public override void OnInspectorGUI ()
{
EditorGUI.BeginChangeCheck ();
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Use Footstep Setting", "window");
EditorGUILayout.PropertyField (stepsEnabled);
EditorGUILayout.PropertyField (soundsEnabled);
GUILayout.EndVertical ();
if (stepsEnabled.boolValue) {
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (typeOfFootStep);
EditorGUILayout.PropertyField (layer);
EditorGUILayout.PropertyField (leftFoot);
EditorGUILayout.PropertyField (rightFoot);
EditorGUILayout.PropertyField (defaultSurfaceName);
EditorGUILayout.PropertyField (usePoolingSystemEnabled);
EditorGUILayout.PropertyField (mainNoiseMeshManagerName);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("General Volume Settings", "window");
EditorGUILayout.PropertyField (useFeetVolumeRangeClamps);
if (useFeetVolumeRangeClamps.boolValue) {
EditorGUILayout.PropertyField (feetVolumeRangeClamps);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Foot Prints Settings", "window");
EditorGUILayout.PropertyField (useFootPrints);
if (useFootPrints.boolValue) {
EditorGUILayout.PropertyField (useFootPrintsFromStates);
if (!useFootPrintsFromStates.boolValue) {
EditorGUILayout.PropertyField (rightFootPrint);
EditorGUILayout.PropertyField (leftFootPrint);
}
EditorGUILayout.PropertyField (maxFootPrintDistance);
EditorGUILayout.PropertyField (distanceBetweenPrintsInFisrtPerson);
EditorGUILayout.PropertyField (useFootPrintMaxAmount);
if (useFootPrintMaxAmount.boolValue) {
EditorGUILayout.PropertyField (footPrintMaxAmount);
}
EditorGUILayout.PropertyField (removeFootPrintsInTime);
if (removeFootPrintsInTime.boolValue) {
EditorGUILayout.PropertyField (timeToRemoveFootPrints);
}
EditorGUILayout.PropertyField (vanishFootPrints);
if (vanishFootPrints.boolValue) {
EditorGUILayout.PropertyField (vanishSpeed);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Foot Particles Settings", "window");
EditorGUILayout.PropertyField (useFootParticles);
if (useFootParticles.boolValue) {
EditorGUILayout.PropertyField (useFootParticlesFromStates);
if (!useFootParticlesFromStates.boolValue) {
EditorGUILayout.PropertyField (footParticles);
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Footstep List", "window");
showFootStepsList (footSteps);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Footstep Noise State List", "window");
EditorGUILayout.PropertyField (useFootStepStateList);
if (useFootStepStateList.boolValue) {
EditorGUILayout.PropertyField (currentFootStepStateName);
EditorGUILayout.PropertyField (noiseDetectionLayer);
EditorGUILayout.Space ();
showFootStepStateList (footStepStateList);
}
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useNoiseOnStepsEnabled);
EditorGUILayout.PropertyField (useNoiseMesh);
EditorGUILayout.PropertyField (showNoiseDetectionGizmo);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Player Elements", "window");
EditorGUILayout.PropertyField (playerManager);
EditorGUILayout.PropertyField (leftFootStep);
EditorGUILayout.PropertyField (rightFootStep);
EditorGUILayout.PropertyField (leftFootCollider);
EditorGUILayout.PropertyField (rightFootCollider);
EditorGUILayout.PropertyField (cameraAudioSource);
GUILayout.EndVertical ();
}
EditorGUILayout.Space ();
if (EditorGUI.EndChangeCheck ()) {
serializedObject.ApplyModifiedProperties ();
Repaint ();
}
}
void showFootStepsListElementInfo (SerializedProperty list, bool showListNames)
{
GUILayout.BeginVertical ("box");
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("randomPool"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (showListNames) {
GUILayout.BeginVertical ("Pool Sounds", "window");
showLowerList (list.FindPropertyRelative ("poolSounds"));
EditorGUIHelper.showAudioElementList (list.FindPropertyRelative ("poolSoundsAudioElements"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
}
GUILayout.BeginVertical ("Surface System Detection Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkSurfaceSystem"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Terrain Detection Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkTerrain"));
if (list.FindPropertyRelative ("checkTerrain").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("terrainTextureName"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("terrainTextureIndex"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Foot Print Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useFootPrints"));
if (list.FindPropertyRelative ("useFootPrints").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("rightFootPrint"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("leftFootPrint"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Foot Particles Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useFootParticles"));
if (list.FindPropertyRelative ("useFootParticles").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("footParticles"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showFootStepsList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Surfaces: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Surface")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showFootStepsListElementInfo (list.GetArrayElementAtIndex (i), true);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
GUILayout.EndHorizontal ();
}
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
}
void showFootStepStateList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
GUILayout.Label ("Number Of States: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add State")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showFootStepStateListElementInfo (list.GetArrayElementAtIndex (i), true);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
GUILayout.EndHorizontal ();
}
GUILayout.EndVertical ();
}
GUILayout.EndVertical ();
}
void showFootStepStateListElementInfo (SerializedProperty list, bool showListNames)
{
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("stateEnabled"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("feetVolumeRange"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("stepInterval"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playSoundOnce"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkPlayerOnGround"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("ignoreOnGround"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Debug", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isCurrentState"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Noise Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoise"));
if (list.FindPropertyRelative ("useNoise").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseRadius"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseExpandSpeed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoiseDetection"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoiseMesh"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseDecibels"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("forceNoiseDetection"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseID"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Others Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setNewStateAfterDelay"));
if (list.FindPropertyRelative ("setNewStateAfterDelay").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newStateDelay"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newStateName"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playCustomSound"));
if (list.FindPropertyRelative ("playCustomSound").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomSoundList"));
if (list.FindPropertyRelative ("useCustomSoundList").boolValue) {
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Custom Pool Sounds", "window");
showLowerList (list.FindPropertyRelative ("poolCustomSounds"));
EditorGUIHelper.showAudioElementList (list.FindPropertyRelative ("poolCustomSoundsAudioElements"));
GUILayout.EndVertical ();
} else {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("customSound"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("customSoundAudioElement"));
}
}
GUILayout.EndVertical ();
}
void showLowerList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Sound")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
list.DeleteArrayElementAtIndex (i);
}
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.EndHorizontal ();
}
}
}
}
#endif