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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(gameManager))]
public class gameManagerEditor : Editor
{
gameManager manager;
void OnEnable ()
{
manager = (gameManager)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Delete Player Prefs")) {
manager.deletePlayerPrefs ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Current Data Path")) {
manager.getCurrentDataPath ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Show Save Files Folder")) {
manager.openCurrentSaveFolder ();
}
EditorGUILayout.Space ();
}
}
#endif