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using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor (typeof(weaponAnimatorSystem))]
public class weaponAnimatorSystemEditor : Editor
{
weaponAnimatorSystem manager;
void OnEnable ()
{
manager = (weaponAnimatorSystem)target;
}
public override void OnInspectorGUI ()
{
DrawDefaultInspector ();
EditorGUILayout.Space ();
GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable Weapon Animator")) {
manager.enableOrDisableWeaponAnimator (true);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable Weapon Animator")) {
manager.enableOrDisableWeaponAnimator (false);
}
}
}