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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(weaponAttachmentSystem))]
public class weaponAttachmentSystemEditor : Editor
{
SerializedProperty useOffsetPanels;
SerializedProperty canChangeAttachmentWithNumberKeys;
SerializedProperty thirdPersonCameraMovementSpeed;
SerializedProperty canEditWeaponWithoutAttchments;
SerializedProperty useSmoothTransitionFreeCamera;
SerializedProperty useSmoothTransitionLockedCamera;
SerializedProperty setPickedAttachments;
SerializedProperty startEditWeaponSound;
SerializedProperty startEditWeaponAudioElement;
SerializedProperty stopEditWeaponSound;
SerializedProperty stopEditWeaponAudioElement;
SerializedProperty UILinesScaleMultiplier;
SerializedProperty dualWeaponOffsetScale;
SerializedProperty disableHUDWhenEditingAttachments;
SerializedProperty showCurrentAttachmentHoverInfo;
SerializedProperty editingAttachments;
SerializedProperty showElementSettings;
SerializedProperty weaponSystem;
SerializedProperty IKWeaponManager;
SerializedProperty weaponsManager;
SerializedProperty attachmentInfoGameObject;
SerializedProperty attachmentSlotGameObject;
SerializedProperty weaponAttachmentsMenu;
SerializedProperty attachmentHoverInfoPanelGameObject;
SerializedProperty attachmentHoverInfoText;
SerializedProperty weaponsCamera;
SerializedProperty mainAudioSource;
SerializedProperty removeAttachmentSound;
SerializedProperty removeAttachmentAudioElement;
SerializedProperty attachmentInfoList;
SerializedProperty showGizmo;
SerializedProperty showDualWeaponsGizmo;
SerializedProperty showDebugPrint;
weaponAttachmentSystem manager;
Color buttonColor;
string inputListOpenedText;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
useOffsetPanels = serializedObject.FindProperty ("useOffsetPanels");
canChangeAttachmentWithNumberKeys = serializedObject.FindProperty ("canChangeAttachmentWithNumberKeys");
thirdPersonCameraMovementSpeed = serializedObject.FindProperty ("thirdPersonCameraMovementSpeed");
canEditWeaponWithoutAttchments = serializedObject.FindProperty ("canEditWeaponWithoutAttchments");
useSmoothTransitionFreeCamera = serializedObject.FindProperty ("useSmoothTransitionFreeCamera");
useSmoothTransitionLockedCamera = serializedObject.FindProperty ("useSmoothTransitionLockedCamera");
setPickedAttachments = serializedObject.FindProperty ("setPickedAttachments");
startEditWeaponSound = serializedObject.FindProperty ("startEditWeaponSound");
startEditWeaponAudioElement = serializedObject.FindProperty ("startEditWeaponAudioElement");
stopEditWeaponSound = serializedObject.FindProperty ("stopEditWeaponSound");
stopEditWeaponAudioElement = serializedObject.FindProperty ("stopEditWeaponAudioElement");
UILinesScaleMultiplier = serializedObject.FindProperty ("UILinesScaleMultiplier");
dualWeaponOffsetScale = serializedObject.FindProperty ("dualWeaponOffsetScale");
disableHUDWhenEditingAttachments = serializedObject.FindProperty ("disableHUDWhenEditingAttachments");
showCurrentAttachmentHoverInfo = serializedObject.FindProperty ("showCurrentAttachmentHoverInfo");
editingAttachments = serializedObject.FindProperty ("editingAttachments");
showElementSettings = serializedObject.FindProperty("showElementSettings");
weaponSystem = serializedObject.FindProperty ("weaponSystem");
IKWeaponManager = serializedObject.FindProperty ("IKWeaponManager");
weaponsManager = serializedObject.FindProperty("weaponsManager");
attachmentInfoGameObject = serializedObject.FindProperty ("attachmentInfoGameObject");
attachmentSlotGameObject = serializedObject.FindProperty ("attachmentSlotGameObject");
weaponAttachmentsMenu = serializedObject.FindProperty ("weaponAttachmentsMenu");
attachmentHoverInfoPanelGameObject = serializedObject.FindProperty ("attachmentHoverInfoPanelGameObject");
attachmentHoverInfoText = serializedObject.FindProperty ("attachmentHoverInfoText");
weaponsCamera = serializedObject.FindProperty ("weaponsCamera");
mainAudioSource = serializedObject.FindProperty ("mainAudioSource");
removeAttachmentSound = serializedObject.FindProperty ("removeAttachmentSound");
removeAttachmentAudioElement = serializedObject.FindProperty ("removeAttachmentAudioElement");
attachmentInfoList = serializedObject.FindProperty ("attachmentInfoList");
showGizmo = serializedObject.FindProperty ("showGizmo");
showDualWeaponsGizmo = serializedObject.FindProperty ("showDualWeaponsGizmo");
showDebugPrint= serializedObject.FindProperty ("showDebugPrint");
manager = (weaponAttachmentSystem)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (useOffsetPanels);
EditorGUILayout.PropertyField (canChangeAttachmentWithNumberKeys);
EditorGUILayout.PropertyField (thirdPersonCameraMovementSpeed);
EditorGUILayout.PropertyField (canEditWeaponWithoutAttchments);
EditorGUILayout.PropertyField (setPickedAttachments);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useSmoothTransitionFreeCamera);
EditorGUILayout.PropertyField (useSmoothTransitionLockedCamera);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (UILinesScaleMultiplier);
EditorGUILayout.PropertyField (dualWeaponOffsetScale);
EditorGUILayout.PropertyField (disableHUDWhenEditingAttachments);
EditorGUILayout.PropertyField (showCurrentAttachmentHoverInfo);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Sound Settings", "window");
EditorGUILayout.PropertyField (startEditWeaponSound);
EditorGUILayout.PropertyField (startEditWeaponAudioElement);
EditorGUILayout.PropertyField (stopEditWeaponSound);
EditorGUILayout.PropertyField (stopEditWeaponAudioElement);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Attachment State", "window");
GUILayout.Label ("Editing Attachments\t " + editingAttachments.boolValue);
EditorGUILayout.PropertyField (showDebugPrint);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
buttonColor = GUI.backgroundColor;
EditorGUILayout.BeginVertical ();
if (showElementSettings.boolValue) {
GUI.backgroundColor = Color.gray;
inputListOpenedText = "Hide Element Settings";
} else {
GUI.backgroundColor = buttonColor;
inputListOpenedText = "Show Element Settings";
}
if (GUILayout.Button (inputListOpenedText)) {
showElementSettings.boolValue = !showElementSettings.boolValue;
}
GUI.backgroundColor = buttonColor;
EditorGUILayout.EndVertical ();
if (showElementSettings.boolValue) {
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Element Settings", "window");
EditorGUILayout.PropertyField (weaponSystem);
EditorGUILayout.PropertyField (IKWeaponManager);
EditorGUILayout.PropertyField (weaponsManager);
EditorGUILayout.PropertyField (attachmentInfoGameObject);
EditorGUILayout.PropertyField (attachmentSlotGameObject);
EditorGUILayout.PropertyField (weaponAttachmentsMenu);
EditorGUILayout.PropertyField (attachmentHoverInfoPanelGameObject);
EditorGUILayout.PropertyField (attachmentHoverInfoText);
EditorGUILayout.PropertyField (weaponsCamera);
EditorGUILayout.PropertyField (mainAudioSource);
EditorGUILayout.PropertyField (removeAttachmentSound);
EditorGUILayout.PropertyField (removeAttachmentAudioElement);
GUILayout.EndVertical ();
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Attachment List", "window");
showAttachmentPlaceList (attachmentInfoList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Gizmo Options", "window");
EditorGUILayout.PropertyField (showGizmo);
EditorGUILayout.PropertyField (showDualWeaponsGizmo);
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.Space ();
}
void showAttachmentPlaceListElement (SerializedProperty list, int attachmentPlaceIndex)
{
GUILayout.BeginVertical ("box");
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentPlaceEnabled"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("noAttachmentText"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("currentAttachmentSelectedIndex"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Panel Transform Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentPlaceTransform"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("offsetAttachmentPlaceTransform"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("dualWeaponOffsetAttachmentPlaceTransform"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("offsetAttachmentPointTransform"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Objects To Replace List", "window");
showObjectsToReplaceList (list.FindPropertyRelative ("objectToReplace"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Attachments List", "window");
showAttachmentList (list.FindPropertyRelative ("attachmentPlaceInfoList"), attachmentPlaceIndex);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showAttachmentPlaceList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of Attachment Places: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Place")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Enable All Places")) {
manager.enableOrDisableAllAttachmentPlaces (true);
}
if (GUILayout.Button ("Disable All Places")) {
manager.enableOrDisableAllAttachmentPlaces (false);
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showAttachmentPlaceListElement (list.GetArrayElementAtIndex (i), i);
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showObjectsToReplaceList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of Objects: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Object")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (i < list.arraySize && i >= 0) {
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
}
GUILayout.EndHorizontal ();
}
}
}
void showAttachmentList (SerializedProperty list, int attachmentPlaceIndex)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number of Attachment: " + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Attachment")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Enable All Attachments")) {
manager.enableOrDisableAllAttachment (true, attachmentPlaceIndex);
}
if (GUILayout.Button ("Disable All Attachments")) {
manager.enableOrDisableAllAttachment (false, attachmentPlaceIndex);
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showAttachmentListElement (list.GetArrayElementAtIndex (i));
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showAttachmentListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentEnabled"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentActive"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("currentlyActive"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("onlyEnabledWhileCarrying"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentUseHUD"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentGameObject"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Sound Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("selectAttachmentSound"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("selectAttachmentAudioElement"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Attachments Event Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("activateEvent"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("deactivateEvent"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventOnPress"));
if (list.FindPropertyRelative ("useEventOnPress").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventOnPress"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventOnPressDown"));
if (list.FindPropertyRelative ("useEventOnPressDown").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventOnPressDown"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventOnPressUp"));
if (list.FindPropertyRelative ("useEventOnPressUp").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eventOnPressUp"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useEventHandPosition"));
if (list.FindPropertyRelative ("useEventHandPosition").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("activateEventHandPosition"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("deactivateEventHandPosition"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Attachments Hover Info Settings", "window");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useAttachmentHoverInfo"));
if (list.FindPropertyRelative ("useAttachmentHoverInfo").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("attachmentHoverInfo"));
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
#endif