Files

69 lines
1.0 KiB
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class eventParameters
{
[System.Serializable]
public class eventToCallWithAmount : UnityEvent<float>
{
}
[System.Serializable]
public class eventToCallWithBool : UnityEvent<bool>
{
}
[System.Serializable]
public class eventToCallWithVector3 : UnityEvent<Vector3>
{
}
[System.Serializable]
public class eventToCallWithGameObject : UnityEvent<GameObject>
{
}
[System.Serializable]
public class eventToCallWithTransform: UnityEvent<Transform>
{
}
[System.Serializable]
public class eventToCallWithString: UnityEvent<string>
{
}
[System.Serializable]
public class eventToCallWithInteger : UnityEvent<int>
{
}
[System.Serializable]
public class eventToCallWithTransformList : UnityEvent<List<Transform>>
{
}
[System.Serializable]
public class eventToCallWithIntAndFloat : UnityEvent<int, float>
{
}
[System.Serializable]
public class eventToCallWithCollision: UnityEvent<Collision>
{
}
}