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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class damageInfo
{
public GameObject projectile;
public GameObject objectToDamage;
public float damageAmount;
public Vector3 direction;
public Vector3 position;
public GameObject projectileOwner;
public bool damageConstant;
public bool searchClosestWeakSpot;
public bool ignoreShield;
public bool ignoreDamageInScreen;
}