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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class externalDamageProperties : MonoBehaviour
{
public eventParameters.eventToCallWithGameObject eventToSetDamageOwner;
public GameObject currentDamageOwner;
public void setDamageOwner (GameObject newOwner)
{
currentDamageOwner = newOwner;
eventToSetDamageOwner.Invoke (currentDamageOwner);
}
}