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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class setMapOrientationSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public mapCameraMovement mapCameraMovementType;
public Transform mapOrientationTransform;
public enum mapCameraMovement
{
XY,
XZ,
YZ
}
GameObject currentPlayer;
public void setMapOrientation ()
{
if (currentPlayer != null) {
playerComponentsManager mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
mapSystem currentMapSystem = mainPlayerComponentsManager.getMapSystem ();
if (currentMapSystem != null) {
currentMapSystem.setMapOrientation ((int)mapCameraMovementType, mapOrientationTransform);
}
}
}
public void setCurrentPlayer (GameObject newPlayer)
{
currentPlayer = newPlayer;
}
}