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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class coinPocketSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public int currentCointAmount;
public bool pickCoinsEnabled = true;
[Space]
[Header ("Event Settings")]
[Space]
public UnityEvent eventOnDropAllCoins;
public eventParameters.eventToCallWithInteger eventToSetAmountOfCoins;
public bool useEventsOnPickedCoin;
public UnityEvent eventOnPickedCoin;
public int getCoinAmount ()
{
return currentCointAmount;
}
public void addCoinAmount (int newAmount)
{
currentCointAmount += newAmount;
if (useEventsOnPickedCoin) {
eventOnPickedCoin.Invoke ();
}
}
public void dropAllCoins ()
{
if (currentCointAmount > 0) {
eventToSetAmountOfCoins.Invoke (currentCointAmount);
eventOnDropAllCoins.Invoke ();
currentCointAmount = 0;
}
}
public bool canPickCoins ()
{
return pickCoinsEnabled;
}
public void setPickCoinsEnabledState (bool state)
{
pickCoinsEnabled = state;
}
}