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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class consoleLogOnScreenSystem : MonoBehaviour
{
public Text consoleLogText;
public int maxTextLength = 3000;
public int textLenghtToRemoveOnMaxAmount = 2500;
static string myLog = "";
private string output;
void OnEnable ()
{
Application.logMessageReceived += Log;
}
void OnDisable ()
{
Application.logMessageReceived -= Log;
}
public void Log (string logString, string stackTrace, LogType type)
{
output = logString;
myLog = output + "\n" + myLog;
if (myLog.Length > maxTextLength) {
myLog = myLog.Substring (0, textLenghtToRemoveOnMaxAmount);
}
}
void OnGUI ()
{
consoleLogText.text = myLog;
}
}