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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class simpleCoinPickup : MonoBehaviour
{
public int coinAmount = 1;
public GameObject coinPickupGameObject;
public void checkToPickCoin (GameObject characterDetected)
{
coinPocketSystem currentCoinPocketSystem = characterDetected.GetComponentInChildren<coinPocketSystem> ();
if (currentCoinPocketSystem != null) {
if (currentCoinPocketSystem.canPickCoins ()) {
currentCoinPocketSystem.addCoinAmount (coinAmount);
Destroy (coinPickupGameObject);
}
}
}
}