Files

46 lines
1.0 KiB
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class simpleGUILayoutStateManager : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool setStateOnStart;
public bool stateOnStart;
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
void Start ()
{
if (setStateOnStart) {
setGUILayoutState (stateOnStart);
}
}
public void setGUILayoutState (bool state)
{
MonoBehaviour [] MonoBehaviourList = FindObjectsOfType<MonoBehaviour> ();
foreach (MonoBehaviour currentMonoBehaviour in MonoBehaviourList) {
if (currentMonoBehaviour.useGUILayout != state) {
currentMonoBehaviour.useGUILayout = state;
}
if (showDebugPrint) {
print (currentMonoBehaviour.name + " " + currentMonoBehaviour.useGUILayout);
}
}
if (showDebugPrint) {
print (MonoBehaviourList.Length + " monobehaviors found");
}
}
}