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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class simpleLensFlareSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public LensFlare mainLensFlare;
public float fadeLensFlareSpeed = 4;
public float lensActiveDuration = 2;
public GameObject lensFlareGameObject;
Coroutine mainCoroutine;
public void enableOrDisableLesnFlare (bool state)
{
if (mainCoroutine != null) {
StopCoroutine (mainCoroutine);
}
mainCoroutine = StartCoroutine (enableOrDisableLesnFlareCoroutine (state));
}
IEnumerator enableOrDisableLesnFlareCoroutine (bool state)
{
lensFlareGameObject.SetActive (true);
yield return new WaitForSeconds (lensActiveDuration);
lensFlareGameObject.SetActive (false);
// float targetValue = 0;
//
// if (state) {
// targetValue = 1;
// }
//
// bool targetReached = false;
//
// float t = 0;
//
// Color currentColor = mainLensFlare.color;
//
// while (!targetReached) {
// t += Time.deltaTime / fadeLensFlareSpeed;
//
// currentColor.a = Mathf.Lerp (currentColor.a, targetValue, t);
//
// mainLensFlare.color = currentColor;
//
// if (mainLensFlare.color.a == targetValue) {
// targetReached = true;
// }
//
// yield return null;
// }
}
}