Files

67 lines
952 B
C#
Raw Permalink Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class windOnObjectState : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool windDetectEnabled = true;
public Vector3 windDirection;
public float windForce;
public bool ignoreApplyOtherForcesOnObject;
[Space]
[Header ("Debug")]
[Space]
public bool windDetected;
public void setWindDetectedState (bool state)
{
if (!windDetectEnabled) {
return;
}
windDetected = state;
}
public void setWindDirectionValues (Vector3 newValues)
{
windDirection = newValues;
}
public void setWindForceValue (float newValue)
{
windForce = newValue;
}
public bool isWindDetected ()
{
return windDetected;
}
public Vector3 getwindDirection ()
{
if (windDetected) {
return windDirection;
}
return Vector3.zero;
}
public float getWindForce ()
{
if (windDetected) {
return windForce;
}
return 0;
}
}