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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class inventoryExtraSpacePickup : pickupType
{
public override bool checkIfCanBePicked ()
{
if (finderIsPlayer) {
canPickCurrentObject = true;
}
return canPickCurrentObject;
}
public override void confirmTakePickup ()
{
if (finderIsPlayer) {
int extraSpaceAmount = mainPickupObject.inventoryObjectManager.inventoryObjectInfo.amount;
player.GetComponent<inventoryManager> ().addInventoryExtraSpace (extraSpaceAmount);
if (useCustomPickupMessage) {
showPickupTakenMessage (extraSpaceAmount);
} else {
showPickupTakenMessage ("+" + extraSpaceAmount + " slots added to inventory");
}
mainPickupObject.playPickupSound ();
}
mainPickupObject.removePickupFromLevel ();
}
}