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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class characterStateAffectedInfo : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool stateEnabled = true;
public string stateAffectedName;
public bool stateAffectedActive;
public virtual void activateStateAffected (float stateDuration, float stateAmount)
{
}
public virtual void activateStateAffected (bool state)
{
}
public bool isStateAffectedActive ()
{
return stateAffectedActive;
}
}