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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class persistanceMeleeWeaponListBySaveSlotInfo
{
public int saveNumber;
public List<persistanceMeleeWeaponInfo> meleeWeaponList = new List<persistanceMeleeWeaponInfo> ();
}
[System.Serializable]
public class persistanceMeleeWeaponInfo
{
public int playerID;
public List<persistanceMeleeInfo> meleeList = new List<persistanceMeleeInfo> ();
}
[System.Serializable]
public class persistanceMeleeInfo
{
public int weaponActiveIndex;
public bool isCurrentWeapon;
}