Files
FueraDeEscala/Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceWeaponAttachmentListBySaveSlotInfo.cs

32 lines
937 B
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class persistanceWeaponAttachmentListBySaveSlotInfo
{
public int saveNumber;
public List<persistanceAttachmentWeaponListByPlayerInfo> playerAttachmentWeaponList = new List<persistanceAttachmentWeaponListByPlayerInfo> ();
}
[System.Serializable]
public class persistanceAttachmentWeaponListByPlayerInfo
{
public int playerID;
public List<persistanceAttachmentWeaponPlaceInfo> attachmentWeaponPlaceList = new List<persistanceAttachmentWeaponPlaceInfo> ();
}
[System.Serializable]
public class persistanceAttachmentWeaponPlaceInfo
{
public bool attachmentPlaceEnabled;
public List<persistanceAttachmentWeaponInfo> attachmentWeaponList = new List<persistanceAttachmentWeaponInfo> ();
}
[System.Serializable]
public class persistanceAttachmentWeaponInfo
{
public bool attachmentEnabled;
public bool attachmentActive;
}