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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class skillSlotPanelInfo
{
public GameObject skillSlot;
public GameObject slotActive;
public GameObject slotLocked;
public GameObject slotUnlocked;
public Text slotSkillAmountText;
public GameObject slotPressedIcon;
public Transform confirmUseSkillPointsPanelPosition;
}