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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface Istat
{
void eventToInitializeStat (float newValue);
void eventToIncreaseStat (float newValue);
void eventToUseStat (float newValue);
void eventToAddAmount (float newValue);
void eventToInitializeBoolStat (bool newValue);
void eventToActivateBoolStat (bool newValue);
void eventToInitializeStatOnComponent ();
void eventToInitializeBoolStatOnComponent ();
}