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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class externalStatsManager : MonoBehaviour
{
public playerStatsSystem mainPlayerStatsSystem;
public bool statsManagerEnabled = true;
string temporalStatName;
public void setTemporalStatName (string statName)
{
if (statsManagerEnabled) {
temporalStatName = statName;
}
}
public void updatePlayerStateOfTemporalStat (float statExtraValue)
{
if (statsManagerEnabled) {
if (temporalStatName != "") {
updateStatValueExternally (temporalStatName, statExtraValue);
temporalStatName = "";
}
}
}
public void updateStatValueExternally (string statName, float newValue)
{
if (statsManagerEnabled) {
mainPlayerStatsSystem.updateStatValueExternally (statName, newValue);
}
}
public void updateStatValueExternally (int statIndex, float newValue)
{
if (statsManagerEnabled) {
mainPlayerStatsSystem.updateStatValueExternally (statIndex, newValue);
}
}
}