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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Turn Based Combat Team Positions Info Data", menuName = "GKC/Create Turn Based Combat Team Positions Info Data", order = 51)]
public class turnBasedCombatTeamPositionsInfoData : ScriptableObject
{
public string Name;
public int ID;
public bool usedForPlayerTeam;
[Space]
public List<turnBasedCombatCharacterPositionsInfo> turnBasedCombatCharacterPositionsInfoList = new List<turnBasedCombatCharacterPositionsInfo> ();
[System.Serializable]
public class turnBasedCombatCharacterPositionsInfo
{
public Vector3 positionValue;
public Vector3 rotationValue;
}
}