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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tutorialActivatorSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool tutorialEnabled = true;
public string tutorialName;
public string extraString = "Controls";
GameObject currentPlayer;
public void activateTutorial (GameObject newPlayer)
{
if (!tutorialEnabled) {
return;
}
playerTutorialSystem currentPlayerTutorialSystem = FindObjectOfType<playerTutorialSystem> ();
if (currentPlayerTutorialSystem != null) {
string tutorialNameToActivate = tutorialName;
if (extraString != "") {
tutorialNameToActivate += " " + extraString;
}
currentPlayerTutorialSystem.activateTutorialByName (tutorialNameToActivate);
} else {
print ("WARNING: no tutorial system has been found in the scene, make sure to drop the tutorial system prefab into it");
}
}
public void setTutorialEnabledState (bool state)
{
tutorialEnabled = state;
}
}