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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class remoteVehicleNavmeshOverride : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool targetIsFriendly;
public bool targetIsObject;
public bool setAutoBrakeOnRemoveTargetState;
public bool autoBrakeOnRemoveTarget;
[Space]
[Header ("Components")]
[Space]
public vehicleAINavMesh mainVehicleAINavMesh;
public Transform targetTranform;
public void setVehicleNavMeshTargetPosition ()
{
if (targetTranform == null) {
targetTranform = transform;
}
mainVehicleAINavMesh.follow (targetTranform);
mainVehicleAINavMesh.setTargetType (targetIsFriendly, targetIsObject);
if (setAutoBrakeOnRemoveTargetState) {
mainVehicleAINavMesh.setAutoBrakeOnRemoveTargetState (autoBrakeOnRemoveTarget);
}
}
public void removeVehicleNavmeshTarget ()
{
if (setAutoBrakeOnRemoveTargetState) {
mainVehicleAINavMesh.setAutoBrakeOnRemoveTargetState (autoBrakeOnRemoveTarget);
}
mainVehicleAINavMesh.removeTarget ();
}
}