24 lines
572 B
C#
24 lines
572 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class simpleCoinPickup : MonoBehaviour
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{
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public int coinAmount = 1;
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public GameObject coinPickupGameObject;
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public void checkToPickCoin (GameObject characterDetected)
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{
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coinPocketSystem currentCoinPocketSystem = characterDetected.GetComponentInChildren<coinPocketSystem> ();
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if (currentCoinPocketSystem != null) {
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if (currentCoinPocketSystem.canPickCoins ()) {
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currentCoinPocketSystem.addCoinAmount (coinAmount);
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Destroy (coinPickupGameObject);
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}
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}
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}
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}
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