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FueraDeEscala/Assets/Game Kit Controller/Scripts/Event System/eventObjectFoundOnCaptureSystem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class eventObjectFoundOnCaptureSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool eventEnabled = true;
public bool callEventMultipleTimes;
[Header ("Debug")]
[Space]
public bool showDebugPrint;
public bool eventTriggered;
public bool eventTriggeredWithGameObject;
[Space]
[Header ("Events Settings")]
[Space]
public UnityEvent eventToCallOnCapture;
public bool useEventToSendObject;
public eventParameters.eventToCallWithGameObject eventToSendObject;
public void callEventOnCapture ()
{
if (eventEnabled && !eventTriggered) {
eventToCallOnCapture.Invoke ();
if (showDebugPrint) {
print ("Event Called on Capture");
}
if (!callEventMultipleTimes) {
eventTriggered = true;
}
}
}
public void callEventOnCaptureWithGameObject (GameObject newObject)
{
if (eventEnabled) {
if (useEventToSendObject) {
if (newObject == null) {
return;
}
if (!eventTriggeredWithGameObject) {
if (showDebugPrint) {
print ("Event Called on Capture With GameObject");
}
eventToSendObject.Invoke (newObject);
if (!callEventMultipleTimes) {
eventTriggeredWithGameObject = true;
}
}
}
}
}
public void setEventEnabledState (bool state)
{
eventEnabled = state;
}
}