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FueraDeEscala/ProjectSettings/GraphicsSettings.asset

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Add initial Unity project files and settings Add a full Unity project scaffold: Input System actions (.inputactions + meta), SampleScene and scene meta, URP render pipeline and profile assets, TutorialInfo (scripts/icons), a Readme LFS pointer, ProjectSettings (audio, graphics, input, quality, XR, etc.), and Packages/manifest.json. Sets up default player and UI input mappings, rendering settings, and editor/project configuration for the project.
2026-02-05 04:41:56 -08:00
version https://git-lfs.github.com/spec/v1
Responsive UI for MainMenu & LoadingScreen Convert MainMenu and LoadingScreen UXML/USS to responsive layouts (percent-based sizing, media queries for wide/tall screens), adjust spacing, fonts and colors, and refine spaceship icon and button styles. Update MainMenu and LoadingScreen controllers to force the root TemplateContainer to occupy the full screen. Add Assets/Resources.meta. Update metadata and LFS object IDs for several Unity assets (ReflectionProbe-0.exr.meta importer fields and AssetOrigin, Komikax font LFS oid, Loading.unity, DefaultVolumeProfile.asset, and project settings hashes) to reflect import/serialization changes.
2026-02-25 04:34:26 -08:00
oid sha256:6736f33dc62c35b0e7a88e275242080bc7a1d94c91154d18fceb332b661a6bce
size 2615
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