2026-02-17 18:04:37 -08:00
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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- boneName: Anular_01.L
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humanName: Left Middle Proximal
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limit:
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value: {x: 0, y: 0, z: 0}
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modified: 0
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- boneName: Anular_02.L
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humanName: Left Middle Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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- boneName: Anular_01.R
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humanName: Right Middle Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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modified: 0
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- boneName: Anular_02.R
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humanName: Right Middle Intermediate
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limit:
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min: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
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length: 0
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modified: 0
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2026-02-17 18:04:37 -08:00
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skeleton:
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- name: SM_Alien_Flaco(Clone)
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parentName:
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1, z: 1}
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- name: Armature
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parentName: SM_Alien_Flaco(Clone)
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position: {x: 0.53928626, y: 0, z: 0}
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071067}
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scale: {x: 100, y: 100, z: 100}
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- name: Control_Maestro
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parentName: Armature
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position: {x: -0.0000000023841857, y: 0.00033604132, z: 0.00011200547}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: 0.7071068, y: 0, z: -0, w: 0.7071067}
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2026-02-17 18:04:37 -08:00
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scale: {x: 1, y: 1, z: 1}
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- name: Control_Cadera
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parentName: Control_Maestro
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position: {x: -0, y: 0.006137542, z: -0.0004025848}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: 0.7069518, y: -0.014809673, z: 0.7069516, w: -0.014808178}
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scale: {x: 0.99999994, y: 0.9999999, z: 1.0000007}
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2026-02-17 18:04:37 -08:00
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- name: Cadera
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parentName: Control_Cadera
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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position: {x: -1.8627199e-11, y: 0.00064706436, z: -1.110223e-16}
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rotation: {x: 0.00000031376155, y: 1.8329259e-13, z: 0.9999992, w: 0.001274065}
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scale: {x: 0.99999994, y: 0.9999999, z: 1}
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2026-02-17 18:04:37 -08:00
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- name: Columna_01
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parentName: Cadera
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position: {x: 3.7252153e-11, y: 0.00068895385, z: 7.105427e-17}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: 0.000000005931511, y: 0.00000017952871, z: 0.04429725, w: 0.99901843}
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scale: {x: 0.9999999, y: 0.9999997, z: 1.0000006}
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2026-02-17 18:04:37 -08:00
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- name: Columna_02
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parentName: Columna_01
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position: {x: 7.45059e-11, y: 0.0006906298, z: -8.659739e-17}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: 0.0000000029263054, y: -0.0000000018330778, z: -0.06655902, w: 0.99778247}
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scale: {x: 0.9999999, y: 0.99999994, z: 1}
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2026-02-17 18:04:37 -08:00
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- name: Columna_03
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parentName: Columna_02
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position: {x: 2.793978e-11, y: 0.0012618416, z: -1.4294121e-17}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: -0.0000000012053405, y: 0.00000000115632, z: 0.027846439, w: 0.9996122}
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scale: {x: 0.99999994, y: 0.9999999, z: 1}
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2026-02-17 18:04:37 -08:00
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- name: Cuello
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parentName: Columna_03
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position: {x: -1.117586e-10, y: 0.0015918013, z: 1.7763568e-17}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: 0.0000000010942879, y: -0.000000001054476, z: -0.025221363, w: 0.9996819}
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scale: {x: 0.99999976, y: 0.99999964, z: 1.0000007}
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2026-02-17 18:04:37 -08:00
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- name: Cabeza
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parentName: Cuello
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position: {x: -1.0243382e-11, y: 0.00085936184, z: -5.359269e-17}
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Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: -0.0000000017209099, y: 0.0000000015181731, z: 0.0392438, w: 0.99922967}
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scale: {x: 1, y: 1, z: 1}
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2026-02-17 18:04:37 -08:00
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- name: Hombro.L
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parentName: Columna_03
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position: {x: -0.000018270845, y: 0.0012299367, z: -0.00063639355}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: -0.6856985, y: 0.017299628, z: -0.018353116, w: 0.7274486}
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scale: {x: 1, y: 0.99999994, z: 0.9999999}
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2026-02-17 18:04:37 -08:00
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- name: Brazo.L
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parentName: Hombro.L
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position: {x: 5.5872817e-11, y: 0.0008655179, z: -0.0000000010999686}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: -0.37750757, y: 0.02499395, z: 0.010650709, w: 0.92560786}
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scale: {x: 1.0000002, y: 1, z: 1.0000005}
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2026-02-17 18:04:37 -08:00
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- name: Antebrazo.L
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parentName: Brazo.L
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position: {x: -3.8417054e-11, y: 0.0023671936, z: -2.0605512e-10}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: -0.18750848, y: 0.98001975, z: 0.041061115, w: 0.052113693}
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scale: {x: 0.99999976, y: 1.0000012, z: 1.0000006}
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2026-02-17 18:04:37 -08:00
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- name: Mano.L
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parentName: Antebrazo.L
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position: {x: 1.0710209e-10, y: 0.0022193054, z: -2.43308e-10}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: -0.045641407, y: -0.7167203, z: -0.08614931, w: 0.69051224}
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scale: {x: 1.0000001, y: 1.0000001, z: 0.9999995}
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2026-02-17 18:04:37 -08:00
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- name: "Me\xF1ique_01.L"
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parentName: Mano.L
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position: {x: -0.000053266598, y: 0.0005026223, z: 0.00027815744}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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rotation: {x: 0.0017495392, y: -0.06028347, z: -0.098125495, w: 0.993345}
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scale: {x: 1, y: 1, z: 1}
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2026-02-17 18:04:37 -08:00
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- name: "Me\xF1ique_02.L"
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parentName: "Me\xF1ique_01.L"
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position: {x: -7.4505804e-11, y: 0.00051521044, z: -3.7252902e-11}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
rotation: {x: 0.061545815, y: 0.031329125, z: -0.12486831, w: 0.9897669}
|
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scale: {x: 1.0000002, y: 1.0000001, z: 1.0000001}
|
2026-02-17 18:04:37 -08:00
|
|
|
- name: Pulgar_01.L
|
|
|
|
|
parentName: Mano.L
|
|
|
|
|
position: {x: 0.00014655155, y: 0.00026031132, z: -0.00036921585}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
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|
rotation: {x: -0.30302718, y: -0.6826305, z: 0.11090358, w: 0.6556604}
|
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scale: {x: 0.99999994, y: 0.9999998, z: 1}
|
2026-02-17 18:04:37 -08:00
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|
- name: Pulgar_02.L
|
|
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|
parentName: Pulgar_01.L
|
|
|
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|
position: {x: -4.4703483e-10, y: 0.00036708667, z: -7.4505804e-11}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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|
rotation: {x: 0.057183444, y: -0.022504607, z: -0.3347757, w: 0.9402919}
|
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scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
2026-02-17 18:04:37 -08:00
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|
- name: Control_Mano.L
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
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parentName: Mano.L
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position: {x: 0, y: 0, z: 0}
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|
rotation: {x: 0.0000010877847, y: 0.00000044703478, z: -0.0000014640389, w: 1}
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scale: {x: 1, y: 1, z: 1}
|
2026-02-17 18:04:37 -08:00
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|
- name: Anular_01.L
|
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|
parentName: Control_Mano.L
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
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|
position: {x: -0.000007491335, y: 0.0005582014, z: -0.000102688144}
|
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|
rotation: {x: 0.02570744, y: 0.017738154, z: -0.04940956, w: 0.9982901}
|
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|
scale: {x: 0.99999994, y: 1, z: 1.0000001}
|
2026-02-17 18:04:37 -08:00
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|
- name: Anular_02.L
|
|
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|
parentName: Anular_01.L
|
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|
position: {x: -3.9115547e-10, y: 0.00047456502, z: -2.3283064e-10}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
rotation: {x: 0.048215307, y: 0.010430904, z: -0.120686986, w: 0.9914642}
|
|
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|
|
scale: {x: 1.0000001, y: 0.9999999, z: 1}
|
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|
- name: Hombro.R
|
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|
parentName: Columna_03
|
|
|
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|
position: {x: -0.000018270974, y: 0.0012299367, z: 0.00063639355}
|
|
|
|
|
rotation: {x: 0.018353121, y: 0.7274486, z: 0.6856985, w: 0.017299686}
|
|
|
|
|
scale: {x: 1, y: 0.9999998, z: 0.9999998}
|
|
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|
- name: Brazo.R
|
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|
parentName: Hombro.R
|
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|
position: {x: -8.879968e-11, y: 0.00086551707, z: 0.0000000010493726}
|
|
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|
rotation: {x: -0.37750697, y: -0.024994487, z: -0.010652421, w: 0.9256081}
|
|
|
|
|
scale: {x: 1.0000004, y: 0.99999946, z: 0.99999994}
|
|
|
|
|
- name: Antebrazo.R
|
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|
parentName: Brazo.R
|
|
|
|
|
position: {x: -3.0267983e-11, y: 0.002367194, z: -1.7695129e-10}
|
|
|
|
|
rotation: {x: 0.18750487, y: 0.9800205, z: 0.041060213, w: -0.052113622}
|
|
|
|
|
scale: {x: 0.99999964, y: 0.9999999, z: 1.0000005}
|
|
|
|
|
- name: Mano.R
|
|
|
|
|
parentName: Antebrazo.R
|
|
|
|
|
position: {x: 1.3737007e-10, y: 0.002219306, z: -7.380731e-10}
|
|
|
|
|
rotation: {x: -0.045642678, y: 0.71671987, z: 0.086150594, w: 0.6905125}
|
|
|
|
|
scale: {x: 0.99999994, y: 1.0000001, z: 0.9999997}
|
|
|
|
|
- name: "Me\xF1ique_01.R"
|
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|
parentName: Mano.R
|
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|
position: {x: 0.000053266995, y: 0.00050262344, z: 0.00027815788}
|
|
|
|
|
rotation: {x: 0.0017493317, y: 0.060282264, z: 0.09812605, w: 0.993345}
|
|
|
|
|
scale: {x: 0.9999998, y: 0.9999999, z: 1}
|
|
|
|
|
- name: "Me\xF1ique_02.R"
|
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|
|
parentName: "Me\xF1ique_01.R"
|
|
|
|
|
position: {x: 4.842877e-10, y: 0.00051521056, z: 2.2351741e-10}
|
|
|
|
|
rotation: {x: 0.061546728, y: -0.03132671, z: 0.1248671, w: 0.9897671}
|
|
|
|
|
scale: {x: 0.99999976, y: 1, z: 1}
|
|
|
|
|
- name: Pulgar_01.R
|
|
|
|
|
parentName: Mano.R
|
|
|
|
|
position: {x: -0.0001465519, y: 0.00026031162, z: -0.00036921623}
|
|
|
|
|
rotation: {x: -0.30302474, y: 0.6826355, z: -0.11090527, w: 0.65565604}
|
|
|
|
|
scale: {x: 1, y: 1.0000001, z: 1.0000001}
|
|
|
|
|
- name: Pulgar_02.R
|
|
|
|
|
parentName: Pulgar_01.R
|
|
|
|
|
position: {x: 3.7252902e-11, y: 0.00036708676, z: 8.1956386e-10}
|
|
|
|
|
rotation: {x: 0.057180077, y: 0.02249719, z: 0.3347743, w: 0.9402928}
|
|
|
|
|
scale: {x: 0.9999999, y: 0.9999998, z: 1}
|
2026-02-17 18:04:37 -08:00
|
|
|
- name: Control_Mano.R
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
parentName: Mano.R
|
|
|
|
|
position: {x: 0, y: 0, z: 0}
|
|
|
|
|
rotation: {x: 0.0000011958178, y: 0.0000010132787, z: -0.0000004582106, w: 1}
|
|
|
|
|
scale: {x: 1, y: 1, z: 1}
|
2026-02-17 18:04:37 -08:00
|
|
|
- name: Anular_01.R
|
|
|
|
|
parentName: Control_Mano.R
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
position: {x: 0.000007492518, y: 0.00055820105, z: -0.00010268781}
|
|
|
|
|
rotation: {x: 0.025707636, y: -0.017737787, z: 0.049409363, w: 0.9982902}
|
|
|
|
|
scale: {x: 1, y: 0.99999994, z: 1}
|
2026-02-17 18:04:37 -08:00
|
|
|
- name: Anular_02.R
|
|
|
|
|
parentName: Anular_01.R
|
|
|
|
|
position: {x: 5.3085386e-10, y: 0.00047456424, z: -2.7939677e-11}
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
rotation: {x: 0.048215386, y: -0.010430193, z: 0.120686606, w: 0.9914642}
|
|
|
|
|
scale: {x: 1, y: 1.0000001, z: 1}
|
|
|
|
|
- name: Muslo.L
|
|
|
|
|
parentName: Cadera
|
|
|
|
|
position: {x: -0.00013251555, y: -0.00007523841, z: -0.0004844876}
|
|
|
|
|
rotation: {x: -0.020672573, y: -0.03846385, z: 0.9975811, w: 0.054084077}
|
|
|
|
|
scale: {x: 1.0000054, y: 0.9999999, z: 1.0000026}
|
|
|
|
|
- name: Pierna.L
|
|
|
|
|
parentName: Muslo.L
|
|
|
|
|
position: {x: -8.8475643e-11, y: 0.0025338887, z: 1.3737007e-10}
|
|
|
|
|
rotation: {x: 0.028653594, y: -0.004788646, z: 0.14092997, w: 0.98959327}
|
|
|
|
|
scale: {x: 0.9999998, y: 1.0000005, z: 0.9999999}
|
|
|
|
|
- name: Bone.019.L
|
|
|
|
|
parentName: Pierna.L
|
|
|
|
|
position: {x: -2.3283064e-12, y: 0.0025667772, z: 8.731149e-12}
|
|
|
|
|
rotation: {x: 0.0035668407, y: -0.00000024339803, z: -0.6324116, w: 0.77462435}
|
|
|
|
|
scale: {x: 0.99999994, y: 0.9999998, z: 0.99999994}
|
|
|
|
|
- name: Bone.020.L
|
|
|
|
|
parentName: Bone.019.L
|
|
|
|
|
position: {x: -1.4988472e-11, y: 0.00066478376, z: -2.2409949e-11}
|
|
|
|
|
rotation: {x: -0.0016434314, y: 0.0000012258362, z: -0.16130723, w: 0.9869029}
|
|
|
|
|
scale: {x: 0.99999994, y: 0.99999994, z: 0.9999999}
|
|
|
|
|
- name: Muslo.R
|
|
|
|
|
parentName: Cadera
|
|
|
|
|
position: {x: -0.00013251524, y: -0.00007523837, z: 0.00048448765}
|
|
|
|
|
rotation: {x: 0.99758106, y: -0.05408531, z: -0.020673444, w: 0.038463533}
|
|
|
|
|
scale: {x: 1.0000073, y: 1.0000004, z: 1.0000037}
|
|
|
|
|
- name: Pierna.R
|
|
|
|
|
parentName: Muslo.R
|
|
|
|
|
position: {x: 3.259629e-11, y: 0.0025338891, z: 5.5879353e-11}
|
|
|
|
|
rotation: {x: 0.028653812, y: 0.004788579, z: -0.14093137, w: 0.989593}
|
|
|
|
|
scale: {x: 1.0000001, y: 0.99999964, z: 1}
|
|
|
|
|
- name: Bone.019.R
|
|
|
|
|
parentName: Pierna.R
|
|
|
|
|
position: {x: 2.561137e-11, y: 0.0025667765, z: -6.635673e-11}
|
|
|
|
|
rotation: {x: 0.0035666914, y: 0.00000081196356, z: 0.63241124, w: 0.77462465}
|
|
|
|
|
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
|
|
|
|
- name: Bone.020.R
|
|
|
|
|
parentName: Bone.019.R
|
|
|
|
|
position: {x: 4.10364e-11, y: 0.00066478347, z: 8.731149e-12}
|
|
|
|
|
rotation: {x: -0.0016435799, y: -0.0000012476767, z: 0.16130723, w: 0.9869029}
|
|
|
|
|
scale: {x: 1, y: 1, z: 0.9999998}
|
2026-02-17 18:04:37 -08:00
|
|
|
- name: SM_Alien_Flaco
|
|
|
|
|
parentName: SM_Alien_Flaco(Clone)
|
|
|
|
|
position: {x: 0.53928626, y: 0, z: 0}
|
|
|
|
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
|
|
|
|
scale: {x: 1, y: 1, z: 1}
|
|
|
|
|
armTwist: 0.5
|
|
|
|
|
foreArmTwist: 0.5
|
|
|
|
|
upperLegTwist: 0.5
|
|
|
|
|
legTwist: 0.5
|
|
|
|
|
armStretch: 0.05
|
|
|
|
|
legStretch: 0.05
|
|
|
|
|
feetSpacing: 0
|
|
|
|
|
globalScale: 1
|
Migrate shaders to URP and add loading screen
Reworks multiple shaders and materials for URP compatibility and adds a Loading screen/scene and a few model imports. Key changes:
- Converted ProBuilder standard vertex-color shader and several particle/surface shaders to URP HLSL passes (UniversalForward, ShadowCaster, Depth, DepthNormals) preserving base texture * tint * vertex color, normal map and PBR parameters.
- Updated particle SurfaceShader_VC to a URP forward pass and simplified lighting to use URP shader library helpers.
- Updated materials (landMark, tile) to point to project textures, adjust keywords/flags (e.g. XRMotionVectorsPass, disable ShadowCaster for one), tweak tiling and base color values.
- Added a Loading screen UI (UXML, USS) and LoadingScreenController.cs plus a new Loading scene and scene metadata.
- Imported new FBX assets (T-Pose, Untitled) and updated Editor build settings / project settings to include the new Loading scene.
These changes migrate rendering code to the Universal Render Pipeline and add a basic loading UI/scene, while updating materials and project settings accordingly.
2026-02-23 21:47:59 -08:00
|
|
|
rootMotionBoneName: Control_Maestro
|
2026-02-17 18:04:37 -08:00
|
|
|
hasTranslationDoF: 0
|
|
|
|
|
hasExtraRoot: 1
|
|
|
|
|
skeletonHasParents: 1
|
|
|
|
|
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
|
|
|
|
autoGenerateAvatarMappingIfUnspecified: 1
|
|
|
|
|
animationType: 3
|
|
|
|
|
humanoidOversampling: 1
|
|
|
|
|
avatarSetup: 1
|
|
|
|
|
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
|
|
|
|
importBlendShapeDeformPercent: 1
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|
|
|
|
remapMaterialsIfMaterialImportModeIsNone: 0
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|
|
|
|
additionalBone: 0
|
|
|
|
|
userData:
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assetBundleName:
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assetBundleVariant:
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