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FueraDeEscala/Assets/Game Kit Controller/Scripts/Editor/playerAbilitiesSystemEditor.cs

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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(playerAbilitiesSystem))]
public class playerAbilitiesSystemEditor : Editor
{
playerAbilitiesSystem manager;
SerializedProperty currentArrayElement;
void OnEnable ()
{
manager = (playerAbilitiesSystem)target;
}
public override void OnInspectorGUI ()
{
EditorGUILayout.Space ();
DrawDefaultInspector ();
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable All Abilities")) {
if (!Application.isPlaying) {
manager.enableOrDisableAllAbilitiesFromEditor (true);
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable All Abilities")) {
if (!Application.isPlaying) {
manager.enableOrDisableAllAbilitiesFromEditor (false);
}
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Enable All Abilities Can Be Shown On Wheel")) {
if (!Application.isPlaying) {
manager.enableOrDisableAllAbilitiesCanBeShownOnWheelFromEditor (true);
}
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable All Abilities Can Be Shown On Wheel")) {
if (!Application.isPlaying) {
manager.enableOrDisableAllAbilitiesCanBeShownOnWheelFromEditor (false);
}
}
EditorGUILayout.Space ();
}
}
#endif