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FueraDeEscala/Assets/Game Kit Controller/Scripts/Others/onDisableCheckSystem.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class onDisableCheckSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool checkEnabled;
[Space]
[Header ("Main Settings")]
[Space]
public bool showDebugPrint;
[Space]
[Header ("Event Settings")]
[Space]
public UnityEvent eventOnDisabled;
void OnDisable ()
{
if (checkEnabled) {
eventOnDisabled.Invoke ();
if (showDebugPrint) {
print ("on disable function " + gameObject.name);
}
}
}
}